Sorcerer
Platform: Commodore 64
Gametype: Undefined
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Following the defeat of the evil krill in Enchanter, the intrepid apprentice have become a full member of the Circle, under the command of the famed Necromancer Belboz. Very soon, however, the hero notices that something strange has been happening to the master. He frequently talks to himself and seems to be under some sort of a malevolent influence - until one day, he is mysteriously kidnapped. Looks like the brave Enchanter must venture on a perilous journey once again, and bring back the leader of the Circle.

Sorcerer is a sequel to Enchanter, and is part of the Zork universe. Like its predecessors, it is a text adventure, in which the player interacts with the game world by typing combinations of verbs and objects. The spell system from the previous game is back; a new feature is the protagonist's ability to drink magical potions, which must be done sometimes in order to solve the game's puzzles.

Alternate Titles
"Sorcerer - INTERLOGIC Fantasy" -- Tag-lined title

Trivia

Within this game is the first appearance of the vicious Dorn beast, which chases you through the deadly glass maze trying to make tasty stew out of you.

The name of the beast, "Dorn," comes from the then current Infocom director of marketing, Mike Dornbrook. As is often the case, there was some degree of animosity between the people who write the games and the people who sell them. No one but the designers know what Mike did to be memorialized as a disgusting, greedy, slavering beast (who falls to his untimely death).

In 1984, Sorceror was advertised on the back cover of Boy's Life magazine in an attempt by Infocom to reach a larger audience. The plan backfired when postal workers decided not to deliver that issue of the magazine on the grounds that it "advertised a satanic product".

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(From The New Zork Times Vol.3 No.2 Spring 1984)

Some statistics about Sorcerer:

Apparent number of rooms (those seen by the player): 110 
Number of rooms: 84 
Number of different ways to die: 70 
Number of words in vocabulary: 1011 
Number of takeable objects: 41

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Description from the packaging:

Interactive Fiction
Fantasy
Advanced Level

Sorcerer, the second of a spellbinding fantasy series in the tradition of Zork, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary- the last trace of the now-vanished Belboz the Necromancer, grand and powerful leader of the Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. If so, the very existence of the Circle of Enchanters could be forfeit. To rescue the kingdom and locate your mentor in the treacherous mists of time, you must gain the power and cunning of a true Sorcerer.

Get Inside A Story. Get One From Infocom!
It's like waking up inside a story! Load Infocom's interactive fiction into your computer and discover yourself at the center of a world jam-packed with surprising twists, unique characters and original, logical, often hilarious puzzles.

For the first time, you're more than a passive reader. You can talk to the story, typing in full English sentences. And the story talks right back, communicating entirely in vividly descriptive prose. What's more, you can actually shape the story's course of events through your choice of actions. And you have hundreds of alternatives at every step. In fact, there's so much you can see and do, your adventure can last for weeks and even months.

To find the Infocom interactive story that's right for you, just choose any one marked with the level of difficulty listed below that best matches your current level of interactive skill.
Junior: Best introduction to interactive fiction. Written for everyone for age 9 up.
Standard: Good introductory level for adults. This is Infocom's most popular level of interactive fiction.
Advanced: A greater level of challenge. Recommended for those who've already experienced Infocom's interactive fiction.

Expert: For real diehards seeking the ultimate challenge in interactive fiction.
Then find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk.


http://www.mobygames.com/game/c64/sorcerer
